There's a part in the animation where all these items flip up from the ground. Here's a screenie of what my work window looked like when making it. It was acheived by just moving the camera through this 3D space and having all the graphics rotate upward when it got closer. Took a long time!
Forever Twirling
Sunday, October 28, 2012
Motion Graphic: Graphics #4
It was really hard to get a frame by frame, from the top view of a foot stepping down. I think it kind of worked out successful in the final animation though.
Motion Graphic: Graphics #2
A lot of the cutout effects were acheived by loosely tracing my 3D renders of characters for my game such as:
Motion Graphic: Graphics #1
These are the graphics I created for the main Character Archie. Trying kind of cutout, frame by frame animation that goes along with the music.
Wednesday, September 26, 2012
Motion Assignment Week #4: Clouds
Whoops forgot to upload this one!
This is using Fractal Noise, Corner Pin and CC Toner for the clouds.
CC Rainfall for the rain.
And Advanced Lightning for the lightning.
This is using Fractal Noise, Corner Pin and CC Toner for the clouds.
CC Rainfall for the rain.
And Advanced Lightning for the lightning.
Sunday, September 16, 2012
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